Street dance name explanation
Boy: Breaking Boy, Boogie Boy, as long as it is a Break called B-BOY. Crew: b-boy group. Battle: Challenge between individuals or B-Boy groups (commonly known as tie dance). BURNED: Group or individual that is dedicated to the defeat when they dance. Routines: Dance action with several dancers. Perfections: Refers to a B-Boy's best action. Wacked or WACK: When a person is wrong. Slides: Pull yourself slipped through the floor. Slide tells B-BOY to make a "slip" action. Bite: Steals from others. 1990: B-BOY is inverted and rotated, and then the movement of the body weight is made by one hand to another hand, doing the foot. (Commonly known as hand transfer) 2000: Insert it with one hand, rotate as much as possible until the foot is standing. (Also known as inverted hand transfer) AirPlanes: Windmill plus both hands to stretch it as much as possible to grab them. Airswipes: At the beginning, both hands are placed on the ground, and the face is facing. One hand supports the weight of the body to kick and then rotate, and the other hand in front of the foot. If the correct words do, you should rotate the whole body. AppleJacks: A most basic action challenges other B-BOY. The feet are squatted, and the back is back and supported, and then one foot is kicked in the air, the higher the kick, the better. Then jump in the feet back, repeat. BACKSPIN: Takes a rotation of the back. All weight balances are on the upper half of the back, and the foot is turned to close to the body. The need to rotate is the feet in the air to make a circular swell. (Commonly known as backing) Back Swipe: and Airswipe are the same, but in addition to when your feet are in half, you change the movement back to the beginning. Barrels: windmill, hands in front of it. Bellymill: Just like a windmill, the difference is that he is not to turn with his head, but use the gastric belly. BHUDDA: A similar to ufo, in addition to the knee is in the hands straightened, then the feet leaves the ground. Boomerang: Sitting on the ground at the beginning, the feet are formed in front of the V shape. Then the hand is supported between the feet, then hold the body, only the hand can touch the land. Then the rotation. Bronco: Start from the foot, then only one hand is down, the foot is kicked and then put it again, and repeat all the actions. Bunny Hop: Similar to Flare, the difference is that the feet are straight upward, and then the rotation is up and down. Cannoaball: Hold your knees in the action of Cannonball. Crazy Legs: Just like Air Swipes, but not only one. Air Swipes does not stop again and in the middle of the action. Crickets: An almost the same rotational action as Hand Glide, in addition to the rotating hand leaves the ground rotation and returning back to the ground, there will be even the weight shift into a push. If you do it, it looks like a continuous rotation action. Double 99: Just like a 2000 (One Hand 99), but when you want to put down one hand to another hand, kick your feet to get the speed and continue to do 2000 (One Hand 99) action, each Hand continued to stop. DownRock: Supporting the weight of the whole dancer by hand, then the legs and foots continue to be rhythmically, the movements of the legs and feet are doing the movement of the hand. It is usually combined with Freezes and Hesitations actions, and is done immediately after other actions. Elbow glide: The action and position is similar to the hand, not the same is that the hand shaft is turned to the position of the abdomen. Flare: Similar to a windmill, you have to do a big circle in the air, but don't need your shoulder, but put the weight on your hands. Fist Glide: Action and location Similar to hand transfer, not the same is to turn with fists. Float: Use your hand to make your body level balance, but in addition to your feet, your feet should be bent to help balance. Genies: handlets and across the entire chest. Go Down: When B-Boy is speaking, when he is very likely to lose the action. Halol: The action of the windmill, but it is not turned by the shoulder to the shoulder but turns with the head. (Commonly known as brushhead windmill) HAND GLIDE: and BBOY is similar to Float, and the difference is that only one hand supports the body, and the other hand helps to rotate. (We call "Helicopter") Headslide: When a Head Slide action is completed, use the head to stop. Headspin: Turn with your head. To start rotating with your hands and your feet.