Games (3)

xiaoxiao2021-03-06  52

Games (3)

- Games coat

As mentioned earlier, the game is just some rules, it is virtual, no entity. Players have to play games, there must be feedback, there is a physical media clamp to give players feel feedback, and sublimate feedback from the senses to mental feedback. Under normal circumstances, pure game will make players feel borne, so I will pay for the game (story), which is the so-called spiritual feedback. These are actually a game's outerwear, and there is no relationship with the game, just to attract players and later people. But now, most of them are also part of the game, so now the video games are not just rules, but also the difference between pictures, music, interfaces.

Realization of the game

The game is just some rules, it is human set, it is virtual. If the player wants to play games, you must solidize the rules of the game, that is, let the rules of the game work, as if the law is set up, it is still equal to no. Under normal circumstances, the implementation of the game rules is the player's own own, relying on the player's own perseverance comes from my constraint to implement the rules of the game. At this time, the implementation of the game rules is the player's self-binding. The implementation of the rules of the game can also be force, such as the rules of the law, is achieved by force. The video games are implemented using the logical program of the computer. The previous discussion is not enough, because the player's self-binding, force, computer program does not produce any sensory feedback to players. Therefore, there is a layer of physical media (the reason why the physical medium is because players are mostly in objective physical worlds, if they want to play characters in video games, it is a layer of logical media - a logic implemented by programmers. The program) The implementation of the game rule and the player, which records the value of all the elements in the game. The implementation of the game rules manages the interaction between players and physical media. The player performs orders by physical media to change the value of the game elements, and the physical media relies on its sensory stimuli to play the game to play the game world. This is actually the player is playing this game. As seen from the above, the game is a law enforcement agency in the process of playing, limiting the player's freedom. So there is no need to play the player, but it is fun, the game's joining makes the function of playing this process change, but can increase, can also reduce the fun. So if you think that it is life, then the game is something that is not so boring.

operating

As mentioned earlier, the player implements the game's commands through the physical media to change the value of the game elements, and how the player implements the game through the physical media is operation. So the operation is to specify how to operate the physical media. Note that this rule is not part of the game because it varies with the changes of the additional rules of the operation (for video games, can be considered different, such as the game on the PS2 to the PC). There is a physical medium related to it, and the physical media is human brain. Therefore, the operation is another additional rule that requires additional implementation, its purpose is to enable the player to execute the game by the physical media. In general, the design operation is designed according to the game's command, but it can also be not. Since operation is also a rule, then it can also be considered a game, so it will also change the playback and funity of the game. Therefore, the game designer cannot ignore the design, otherwise it will greatly affect the player's mood. In this regard, Go is far less than chess, but there is not much difference after moving to the computer.

Sensory stimulation

Most of the feedback to play is sensory stimuli, which is heavy in terms of visual and hearing. Most of the spiritual feedback is sublimated by sensory feedback, so physical feedback to play is sensory stimulation (hereby considering the possibility of mental communication). So sensory stimulation is a weight show, and players are also sensational to detect the existence of games. The game world is performed by physical media, and the player has re-learned the signal of the sensor official to learn the change of the game world, and realized that the game world has changed under its role, thus producing a sense of accomplishment. Sensory stimulation has built a bridge between players and physical media, achieving this process. Sensory stimulation can increase the play of the game, this is mainly because the fun is about feeling, and the senses of sensory are feeling, so it directly affects the game's fun. plot

People doing anything, there is a spiritual pin, which is to be meaningful or called. The meaning of this is different from usual. The usual meaning is generally pointed, and it means that people can give an explanation for what they do. If a person does not know why you have to do something, then he will never want to do this. Through the above, you can understand if we have the subjective thinking of the game, such as: a game class A can attack class B, we speak it into hero to attack monsters, then this rule is assigned significance. It should be noted that this significance is for people, not part of the game, because it can vary from the players, such as players in different countries. The meaning is just to make people feel that they are not very bored, let people gain spiritual feedback, satisfying people's spiritual needs. With the development of the game, a game with a symptom is invented - the role playing game (RPG game). One of the selling points of this game is to make the player feel the history of the protagonist in a game, that is, the protagonist in this game. This produces a very strong spiritual feedback to make players get great spiritual needs. In order to bring the game with a feeling, the game designer uses the plot. This is not the meaning mentioned earlier, but let the player create history (history only the history of the game protagonist). Unfortunately, due to technical restrictions, it is not to let the players create history, but play the history of prior written. For the players in the character and the protagonist in the game, you can also get a good belt, but for those who don't match, it greatly weakens the feelings of the game. This kind of prior written history we call this plot. Due to the above reasons, most players are not playing this game because of the reasons for the feelings, but the episode of the plot, this is approximated with the selling point of the novel. Although this game can still be said that this game has a feeling, it is not obvious. However, this game is more than this selling point, as if it is upgraded, equipped, etc., it will not be mentioned here. So the plot can also increase the funality of the game, but the principle and novel are the same, this has a serious drawback - can only play once, and its fun will decline in the second time. It should be noted that this section is set forth in this player, as it is also applicable to other organisms, I reserves the right.

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