XP 12 conventions and rules

xiaoxiao2021-03-06  31

On-site customer

(On-Site Customer)

2. Project

(Planning Game)

3. Frequent small-scale release software

(Small Releases)

4. Simple design

SIMPLE Design

5. Test drive development

(Test Driven Developments)

6. Continuous integration

Continuous Integration

7. Collective code

(Collective Code Ownership)

8. Programming specification

(Coding Standards)

9. Reconstruction

(Refactoring)

10. System metaphor

(System metaphor)

11. Conference programming

(Pair Programming)

12. Smooth work efficiency

Sustainable pace

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