Since I have written a player before, there are many flash files in the hard disk, there are many exe formats.
Also downloaded some small program conversions, now I have n'thing to do, I also wrote a small program ... but
....
'' '' Function function: Enter the flash file in SWF or EXE format
Private Sub OutputFlash (InputFile As String, OutputFile As String)
DIM bittmp () as byte
Dim Filelenth &, I &, J &
DIM Filenum1 as INTEGER
DIM Filenum2 as in
DIM STRFWSFLAG AS STRING
Dim strhexflag as string
DIM STRVAR AS STRING
Dim Bitvar as Byte
DIM SWFSIZE AS Long
DIM SWFSTARTPOSTION AS Long
FILENTH = Filelen (InputFile)
S = "& h"
FILENUM1 = FreeFile: Open InputFile for binary as # filenum1
FILENUM2 = FreeFile: Open OutputFile for Binary AS # filenum2
DIM SSS $: SSS = TIME
For i = filelentsh to filelenth - 3 Step -1
Seek # filenum1, i '' 'file pointer position
T = ASCB (STRCONV ((INPUT (1, # filenum1)), 128)) '' string ASCII code
S = S & HEX (INT (T / 16)) & HEX (INT (T MOD 16)) '' 'double word 16
NEXT
SSS = SSS & "& Time '' 'Record Time
Swfsize = val (s) '' SWF file size
SWFStartPOStion = filelentsh - swFSIze - 7 '' SWF file start address
Seek # filenum1, swfstartpost
Strvar = ASC (INPUT (3, # filenum1))
If strvar = 70 or strvar = 67 Then '' correctly finds the FWS tag
DIM StartByte &: StartByte = SwfStartPost
SSS = SSS & "> & TIME
Redim bittmp (swfsize) AS BYTE
For i = 1 to swFSIZE
Get # filenum1, swfstartpost i - 1, BitTMP (i)
NEXT
FOR i = 1 to swFSize '' 'outputs files in SWF format
Put # filenum2, i, bittmp (i)
NEXT
SSS = SSS & "> & Time '' Record TimeClose # filenum2
SKF.MOVIE = OUTPUTFILE
Else
MnushowText.caption = "Sorry! Can't output swf-flash file"
TMR = TRUE
END IF
Close # filenum1
SSS = SSS & "& TIME 'SHOW TIME
Me.caption = SSS
End Sub
Each time you write a file, read the file is a one byte reading and writing. So speed is very slow!