When I received the media exchange invitation sent by the Rajue company, the moon thought this is another product development schedule for "Wang King 2". The actual situation is not. Although a large number of technicians in the first floor of the company are working hard, the topic discussed in the second floor is not too much to contact this game.
"From 2000 to 2004, Chinese players quickly grew up." Dark golden moon (hereinafter referred to as month): Ask Mr. Yang, why think the current online game player has happened "Quality"? What is your definition of "Quality"? Yang Rui (hereinafter referred to as Yang): We can see that the current online game market, and the first batch of online games such as "Wang King" (KOK), etc. have been completely different. After the market is opened, the player has slowly transformed into numbness and dislulsion of the product homogeneration, until the start of the game that is truly suitable for you. Simply put, I think they have experienced the growth process from which to have too much choice to rationality, I will define this process as the player's "Quality". Month: Is the player's maturity inevitable result? Yang: No, I predict that next year's online game market will be very confusing. In April 2003, there were only 38 game companies, 57 online games. Can you now? This number turned 3 times more than three times. There are more and more domestic and foreign manufacturers who want to admission to the cup, there will be a lot of very easy-to-off foam.
"In the face of foreign giants, survival or die? This is a problem." Month: Rajue starts very early in the development of online game products, should it be afraid of competition from domestic and foreign counterparts? Yang: As the first large multiplayer online role in mainland China, KOK has created a miracle of 600,000 registered members, which is quite amazing at the time of the network conditions. But the glory of KOK has become an past, and we need a work to regain the old glory. From August 2001, KOK walked down the slope, we have already set up the product planning of Kok2. It has been made in the past three years. Month: It is said that Rherp does not plan to operate Kok2? Yang: Everyone I noticed this year, some international game giants showed the vitality of the Chinese market. They entered China, or they either directly acquire existing industry leaders, or independently set up a strong extensive company with strong technical funds, in summate the current gaming company brings a big impact. Even if there is policy protection, a group of SMEs who are still in the 褓襁 may also have the disaster of destruction. In this case, the Rajue hopes to find sincere strategic partners, support each other, and to advance and retreat, and enhance the core competitiveness of the product. When the Huacai in the year, some decision-making mistakes occurred, some of which were there's not much successful experience in the time. Nowadays, there are many experienced strong companies, and I believe that strong temporary work will make us more in the face of foreign giants.
"And WOW, EQ2", our biggest advantage is that the localization is localization. "Month: Some players always believe that the fantasy culture comes from the West, and only the Western online game can show the essence of fantasy culture. How do you see? Yang: The connotation of online games is not only from its cultural background. KOK has attracted so many loyal players because its main body lies in the city state, and the main body of Chengang is the people. Everything in the game is created by players. For us, provide a tool for players to create their own history, compare whether to embody the fantasy culture background, whether it follows the rules of Dragon and Dungeon, and it is much more important. Month: Can Kok2 ignore the challenge of WOW and EQ2? Yang: We at least 3 points are unable to avoid these two games. The first is whether the current Internet cafes and home hardware configuration can support the huge complex game? Second, in operation costs, we can save a lot of spending from the cost of erasure servers, thereby reducing the price of the game. It is most worth mentioning that the Chinese know more about the Chinese, the top two games are designed for global distribution, and it is impossible to adjust too much in China. Kok2 can completely jump out of the pure Western style and explore Chinese models that are closer to players. "We hope to be the original and final choice for players." Month: How many KOK old players will come back to see when Kok2 beta? Yang: At least 80% ... After all, this is their initial movement. And I think they will come back with my new friends. Month: Will the expectation value will become a double-edged sword? Yang: Of course, such a risk must exist. Kok2 will be much lower than KOK. At the same time, our career no longer has a concept of turnover, and replaced the badge system. This system can make players more flexible in skill choices and use, what skills can have, what kind of career, which makes it a key role in changing the situation in the national war. These changes will bring surprises to the old players of KOK. Month: What is the impact of the player's "Quality Change"? Yang: Players in countless online games may soon discover that the KOK series is originally, or the best choice.