CS: Source Ultimate Optimization Battle

xiaoxiao2021-03-06  50

CS: Source Ultimate Optimization Battle:

To improve the number of frames of CS: Source game, the best way is to upgrade your computer! However, the author also has a cheaper way to provide you.

Create a text document first, and copy all the following commands, saved as userconfig.cfg and autoexec.cfg, saved to x: / program files / valve / steam / steamapps / youremail / counter-strike source / cstrike . "//" and back annotations can be removed at the same time.

// Quality adjustment:

MAT_SPECULAR "0" // Turn off the reflection post map MAT_BUMPMAP "0" // Close BumpMap post map MAT_CLIPZ "0" // Close the surface effect, improve the fpsmp_decals "0" // Default to the quality of the post, default is 300, the lowest is 0, the highest is 4096; the higher the value, the lower the fps, the lower the physical effect of the scene small object, the lowering the scene small object, the physical effect of the scene small object, "0" // Turn the RAGDOLL physical effects CL_PHYS_PROPS_MAX "0" // Close the physical effect of the object Performance CL_SHOW_BLOODSPRAY "0" // Close the effect of the blood splash fog_enable "0" // Smoke effect switch, the closure will increase the visibility and the sharpness of the map, especially in the DE_DUST series map Fog_EnableskyBox "0" // Close 3D sky post picture, Using the 1.6 era of planar post map FOG_ENABLE_WATER_FOG "0" R_PROPSMAXDIST "1" // Rendering how far objects, the lower the value, the higher the fps, the higher R_RAINSPEED "1" // Close the rain effect, currently only valid for Aztec R_RAINSIMULATE "0" // 同 上 上 _ 点 效 _ r 关 效 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系 系CPU, please open this option R_MMX "1" // If you use the Intel series CPU, open this option R_3dsky "0" // Close 3dskyR_WaterDrawRefraction "0" // Close Reflection R_waterDrawRefraction "0" // Close refractive r_fastzreject "1" // If your graphics card is above the Radeon 9500 or GeForce 5,600, open the Z-axis fast clearing function, add data throughput mod_forcedata "1" // to load all model materials when loading the model. Cache, after opening, help to improve the speed ROPE_SHAKE "0" // closes the rope simulation effect in the game.

// Data display:

CL_SHOWFPS "1" // Displays the current fpsmat_show_texture_memory_usage "1" // on the screen displays the number of usage NET_GRAPH "3" // display the current detailed bandwidth, packet, and FPS data, is Deepening of the cl_showfps parameter

Mouse Startup Parameters - NOFORCEMPARMS Direct Parameter Use Drive Setup Buttons - NOFORCEMACCEL Direct Parameter Use Drive Set Mouse Acceleration - NOFORCEMSPD Direct Parameter Use Drive Settings

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