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Internet game plug-in design depth exploration
The prosperity of online games makes it "parasite" - plug-in rapid prosperity, which in turn has formed a deformity industry, and many developers have found the so-called "first barrel gold" here. Because the plug-in, the game operator is constantly "loss nutrition". When this situation reaches the overwhelming, the online game industry will crash, operators are hateful. Players hate and love, love it can quickly improve their level and very easy to get treasures, hate it, let this level and treasures to depreciate. The plug-in is like poppy, and it is the ultimately toxic fruit. I will reveal some plug-in design technology in this topic, but I don't want people to design plug-in, I study it is to better prevent it.
Odor
Online game plug-in writing foundation
It is definitely not possible to modify the online game by traditional modification of the single-machine version of the game. The communication is implemented through the transmission of the IP packet. data pack. <<< Full text reading >>>
Odor
Basic principle and implementation of game plug-in
Modifying the game is nothing more than modifying the data of the local memory, or intercepting the API function, and more. This article will introduce some common online game modification methods. I hope everyone can make good plug-in to make game vendors better improve their own technology. <<< Full text reading >>>
Odor
Online game communication model
The fatal vulnerability of online games is in communication, which is almost the only vulnerability, which will succeed in deceiving the operator in the communication link, so the communication method of online games is that the plug-in designer must master. <<< Full text reading >>>
Odor
Discussion on the design technology of game plug-in design
The so-called game plug-in, in fact, a game auxiliary procedure that uses many high-end technologies in these small procedures, such as intercepting SOCK technology, intercepting API technology, analog keyboard and mouse technology, direct modification of program memory technology, and more. <<< Full text reading >>>
Odor
Online game packaging technology reveals
Packet technology is one of the core technologies of online games. The data transmitted to the server is stored in the package, so the intercept package is common technologies for plug-in design. <<< Full text reading >>>
Odor
Four online game plug-in design methods
These four plunches are: 1, action; 2, local modified; 3, Trojan; 4, acceleration. The first three can be achieved with VB, Delphi and other languages, and the latter is to support a better programming tool with a Windows underlay for VC. <<< Full text reading >>>
Odor
Modify data in memory plug-in
When some data is running during runtime, we only need to modify the specific memory value to modify the properties in the game, and use this method to design a game plug-in. <<< Full text reading >>>
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Internet game plug-in design depth exploration