3D Game Engine Design and Implementation (13)

xiaoxiao2021-03-06  67

3D Game Engine Design and Implementation (13)

Continue to read the code that reads the map file format because there are many information here. There is no good document, so I have to find out the information useful by the BSP file, such as vertices, texture coordinates, etc. First read all vertices, flat equation data, and polygonal data, and then construct the plane in your own world. There is currently no loading texture. Coding ...

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