3D Game Engine Design and Implementation (11)

xiaoxiao2021-03-06  62

3D Game Engine Design and Implementation (11)

Already rendering how to render the field, because the main part of the game is composed of a court, then add a variety of characters inside, so think about how to save the situation, 3D engine how to load it. Now in order to use the resources of the CS, it is of course necessary to use it to use it. At present, you decided to use the BSP map file format, this file format is more complex, and the saved data is also more.

Then, what is the implementation of how to read the BSP file format, then rendeze it into the D3D device, so add the code that the BSP file read in mm3dfilesystem.dll.

转载请注明原文地址:https://www.9cbs.com/read-91480.html

New Post(0)