Skeletal animation and pixel light are all done, and Specular does not know what to do: ...
Http://bbs.gameres.com/showthread.asp?threadid=17278
(2004-11-12 22:48:48) liker
Do you want to recalculate the normal and cut lines?
(2004-11-12 22:49:17) Luna-> Huashan
Yeah
(2004-11-12 22:50:39) liker
It seems that the format of MD5 is not very good. I originally want to combine all transformations into a matrix so that the light source is turned to the tangent space, and those do not have to be recalculated. . . .
(2004-11-12 22:51:31) Luna-> Huashan
Yes, the number of weight of MD5 is too much, no GPU is affected.