Look at the MD5 model of Doom3. . .

xiaoxiao2021-03-06  71

Skeletal animation and pixel light are all done, and Specular does not know what to do: ...

Http://bbs.gameres.com/showthread.asp?threadid=17278

(2004-11-12 22:48:48) liker

Do you want to recalculate the normal and cut lines?

(2004-11-12 22:49:17) Luna-> Huashan

Yeah

(2004-11-12 22:50:39) liker

It seems that the format of MD5 is not very good. I originally want to combine all transformations into a matrix so that the light source is turned to the tangent space, and those do not have to be recalculated. . . .

(2004-11-12 22:51:31) Luna-> Huashan

Yes, the number of weight of MD5 is too much, no GPU is affected.

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