ATL ActiveX control with wtl :: cbutton dynamically added button code steps

xiaoxiao2021-03-06  70

ATL ActiveX control with wtl :: cbutton dynamically added button code steps

First, you must add an ATL control to generate a corresponding class.

1, contain head files

#include

2. Define the resource ID

#define IDC_BTN_Play 6000

3. Define members in class declarations.

Cbutton m_btnplay;

4, in the WM_CREATE message

Rect rc1;

Rc1.Left = 60;

RC1.TOP = 0;

RC1.BOTTOM = RC1.TOP 18;

Rc1.right = rc1.Left 50;

M_BTnPlayCreate (M_HWND, & RC1, _T ("STOP"), WS_CHILD | WS_VISIBLE, 0, IDC_BTN_PLAY);

5. Define Click Events and Message Mappings.

Message mapping:

Begin_MSG_MAP (CPLAYER)

Message_handler (WM_CREATE, ONCREATE)

Command_handler (IDC_BTN_Play, Bn_Clicked, Onplay)

....

END_MSG_MAP ()

Event function:

LResult Onplay (Word WiNTifyCode, Word WID, HWND HWNDCTL, BOOL & BHANDED)

{

:: MessageBox (M_HWND, _T ("Yes, Play!"), _ T ("OK"), 0);

Return 0;

}

6, ok.

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