Use VB to create your own online game platform (-)

xiaoxiao2021-03-06  78

Issue: Author Name: Deng Yong.com Name: Cow! QQ: 408611119 email: Niaoked@163.com If you reprinted this article, please keep the above information, and welcome everyone to communicate together, improve the people in many school C, people who use VB, they don't care. Because in their eyes, VBs cannot be compared to C from the speed or from structural control. I have seen a number of people on VB and C on the Internet. You can say that it is not available. In fact, I think, or most of the debate, I will get this conclusion, that is, only within the permissible range of the software, no matter what language or development tools you can reach the same effect. Counting, from the first QB to the later VB4.0, 5.0, 6.0 to the present. Net, there is also a time for more than 10 years, and in more than 10 years, I have been going to stop. Because your own heart is always there is no fixed, the choice is always between B and C. But in the end, I still chose VB because I found that what kind of language or development tool is not the most important. It is important that you can use it to make the software you want to do. A few days ago, in love with QQ games, played in the end, I also wanted to write a game platform similar to QQ, after nearly 2 months efforts. I finally finished this game platform, here, I will share with this game platform and I have used the development documentation. The basic principle of VB to create one of your game platforms is divided into two parts. Part is the server side, and the other part is the client. The various algorithms of the game are all completed on the client, but the server side The job to be done is just the data transferred by the client and saves the player's data and the rules of the game, basic settings, etc. The workflow is as follows: From the picture, we are not difficult to see, the server only plays two roles throughout the system, one is the conveyor, the other is the recorder. The game's algorithm, pictures, etc. are in the client. After the game starts, the server completes the task to the host in the game, so the burden of the server is not very heavy. Generally, one server can connect multiple halls. Next, we will start from the game, step by step to introduce the production process of the game.

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