By compiling Unicode, software can accommodate a variety of situations, how to add these two compilation methods in their own project? Here is a simple step
1. Create a new project; 2. Select "Build-> Configurations" menu 3. Click the "Add" button to add "unicode debug" - Copy "Unicode Rebug" - Copy "Win32 Release" configuration, then Click "OK" 4, select "Project-> Setting" menu 5, switch to "General" TAB page 6, modify "Win32 Unicode Debug" Intermediate Files and Output Files to DEBUGU 7, modify "Win32 Unicode Release" intermediate files And Output Files For Releaseu 8, switch to "C " TAB page 9, select "PreProcessor" 10 from the drop-down list box, add _unicode and Unicode Variables to "Win32 Unicode Debug" and "Win32 Unicode Release"