Thirty game industry's most influential people

xiaoxiao2021-03-06  99

Thirty game industry's most influential person (No. 30)

Chris Taylor

Now where companies: GAS Powered Games

Chris Taylor always maintains his own childlike, he is a real player, so as a producer, he knows what players need, and he is also good at building a fun game with high-tech. Of course, since he can enter this list, his achievements are definitely not only to make fun games, but he has made a work in the times.

This game is "Total Annihi". As a "sand dune 2" and "command and conquer", he very much understand what experience will bring to players - so he has made the industry's first real 3D instant Strategy game engine. In this engine, it also uses the most cutting-edge technology at that time, but also guarantees that hundreds of units and explosions are displayed on the same screen. Not only that, many systems in this game are greatly opened with other games, such as long-term construction queues, such as special, extremely convenient to control large number of unit operating systems.

In addition to the production of the game, he also clear what the network can bring to the game, which can be said to be his greatest contribution to the industry. The online upgrade, download new soldiers, new units, etc., is now the first concept of Taylor. At that time, the company will release new arms on the official website of "sweeping thousands of army", and corrected the balance of the game. With this innovation, "sweeping thousands of army" has a large number of players groups, they constantly discuss the balance change of the game, upload their own arms and maps until today. Taylor knows that the network is not just the battlefield of the FPS game, but a stage that enhances its own value and extend the life of life. His creation was quickly learned from various game manufacturers a few years later.

Then Taylor created a new company: GAS Powered Games, and again efforts to innovate game type. This goal is A.RPG, yes, this game is Dungeon Siege. Blizzard's "Diablo" has enhance A.RPG to a new height, but Taylor still opens a different road - still a full 3D engine in the leading industry, and it provides Unimaginable huge world, players can often touch the big scenes of dozens of enemies in the game, and players can still use the editor provided by the game, which is very convenient to make their own story level or map. The biggest feature of the game is the exploration of the scene. When the game's demo is introduced, there have been countless players to initiate "adventure experience" on the BBS. After the game is launched, a large number of players are attracted to this as if they are so unlimited. Go in the world.

In view of these contributions to Chris Taylor, we listed him in this list of "the most influential people" in the industry.

Thirty game industry's most influential person (19th)

Ron Gilbert

Now where the company: hulabee entertainment

Adventure game is one of the oldest types of computer platform. At the earliest time, there was only a text on the screen. Subsequently, the graphics technology flew, so the adventure process was added with a picture, but the beginning is still just still pictures. In the "King's Quest" of Sierra, the picture finally became dynamic, but all the actions, indication, etc., still used text.

At this time, Gilbert appeared, changed everything.

Gilbert was working at the time that Lucasfilm Games (Lucasarts, who was just established, and he has been very disappointed with the performance of those text adventure games. I hope to allow it to be able to use it directly on the screen when I can allow it to operate directly on the screen. Characters, items, etc. are on the front end of the picture background, your action instruction interface is below the screen, want to do anything directly and then in the picture is the target. Gilbert spent a lot of time to achieve these ideas, finally implemented in the "Maniac Mission" in the adventure game. Since he is very complicated about the design ideas, he wrote a scripting engine called "Scripting Utility for Maniac Mansion". The abbreviation is the SCUMM engine. This engine then becomes the most famous adventure game on the computer platform. The core backbone.

After the "Maniac Mansion" was successful, he continued to experiment with his stuff in "Indiana Jones: The last Crusade" (Indiana Jones and the Last Crusade), then all the ideas perfect combination Together, it may be the most memorable adventure game on the computer platform: "The Secret of Monkey Island, the initial generation of monkey island) came out. The game in the game, interesting pretty and unique humor, and then becomes an important symbol of the adventure game from Lucasarts. Today, it is difficult to imagine if there is no SCUMM engine, the adventure game will become.

After completing this book, Gilbert believes that the market in the adventure game is shrinking, so he turned its own company, and started from another consumer group: Children. He created Humongous Entertainment Company, then using its own talent and interactive graphical interface created a lot of breakthrough in children's games, such as "Freddi Fish", such as "pajama sam". Due to its story, the game is simple and interesting, and the result has been great success.

After reforming the type of adventure game, Gilbert has successfully attracted millions of children to the computer interactive entertainment world. This achievement is greater, so he enters this "The most influential people" in the game industry. " List.

Thirty game industry's most influential person (No. 28)

Ed Fries

Now where the company: no, just left Microsoft last month

Although Ed. Flets has written games for Atari 800 hosts in high school, and earn college students, but he does not rely on production games in the game industry.

In 1986, Frees entered Microsoft. Subsequently, in 1995, Microsoft was officially established in 1995, and launched the "Imperial Times" "Myth", "Simulation Flight". The popular computer game classic, making it a super large publisher of the game industry. In 1999, he succeeded in conducing Microsoft's high-rise investment in the first home mainframe XBOX, and he visited the importance and contribution to the Xbox Division.

In addition, under his dominance, Microsoft also acquires a number of strength-sent game research and development companies, including the "Halo" famous Bungie, with "Empire Times" Big Red Ensemble Studios, and the powerful supporters of Nintendo camp UK Rare, while Microsoft is a great strengthening of its own game research and development, plus Microsoft also judges to recruit game developers, so that the Xbox gaming department has been accepted to 1,000 months, and dozens of dozens PC / Xbox game development. Ed. Flets is in front of departing, and the vice president of Microsoft Xbox's business department, and the development direction of the first hand control department, mastering the market propaganda budget of up to 5 billion US dollars, his leaving the development of the future Microsoft Xbox cause More variables. Based on his 18 years of contribution to Microsoft game career, and even the whole industry, we listed him in this list.

Thirty game industry's most influential person (27)

Tim Sweney

Now where companies: EPIC Games

Epic Games has a fate character: 3D engine design genius Tim. Signi. Although he is always concealed by the John Carck of John Carck, his contribution to the game industry is can't cover up. Svny is a famous "Unreal" designer. This is a 3D engine that is very popular in the game world, not only for the "Unreal" game series, but also creates this, such as "to kill "Deus EX)," Wheels of Times ", etc. The number of excellent games," The Duke of Demonstration "is also developed by this engine.

Svni has stayed in the game industry for more than ten years. It was originally to prepare a simple game to the home game machine. Until 1996, after the design of 3 years and a half, he launched the "Unreal" engine. Few players can forget that in the same game, when you walk down the spaceship, the magnificent scene seen: extremely large and gorgeous outdoor scene, the top is blue sky, the birds are flying, not far from huge The waterfall rushed to the mountain ... With this engine, "Unreal" game, let him and EPIC enter the head of the computer 3D game, and also become the largest graphics engine technology for graphics engine in the industry.

Unlike other game engines, the "unreal" engine is very increased, and it is very convenient to write work. Otherwise how can the RPG game "to kill the rebar" from the FPS game engine into a hidden action? This engine is not only widely used in the industry, but also by amateur game design enthusiasts, using it to reproduce a lot of classic games. After that, Svni once again pushed the development of the game graphics engine with the "Unreal 2" engine. This time I joined the new physical engine and exquisite action. Of course, I don't want to say that the outdoor scenario is depicted. Like the previous generation, the modification and scalability of the engine is still very strong. Some people think that Schnvini's amendment is a bit abused, but he believes that it is best to form a competition. Especially the engine that uses his development can create such a classic game such as "killing the heavy", but it is more proud of him. In view of his contribution to the industry, we include him in this list.

Thirty game industry's most influential person (26)

Hengjing Junfa (GUMPEI YOKOI)

Sus, 1941-1997

The biggest contribution of Yanjingjun is the biggest contribution to the video game, I am afraid it is Game Boy designed for Nintendo. The handheld game console Game Boy has sold more than 100 million units (including the original Game Boy, Game Boy Color and GBA), and if there is no enthusiasm of the cross-hole military, the intersection of the electronic design, the game, and the entertainment industry, Nintendo Probably no current achievements. Game Boy and Walkman, Cola also have MTV to influence the growth of the whole generation, it is hard to imagine that modern people have no these things, life will become like. Hengjing Junfa entered Nintendo Company, work is a mechanical production line maintenance member. In the 1970s, he found that the talents of electronic technology were discovered by the socialist mountains, so they were assigned to handheld game console Game & Watch designers, a little bit People should remember that only one or two buttons, come with a simple game, that is, Game & Watch's essence, gains a huge success at the time. By the end of the 1980s, Hengjing Junfa was beginning to design, and then developed the creation of the handheld game console - Game Boy, this portable game machine is clear (at that time), although only four grayscale but effective Reduced costs, and extend the battery life, and the most critical innovation is to allow a special card with a general home game console. The defects of all handheld game consoles in the past have become history.

Another achievement of Yanjing Junfa is a 32-bit host, Virtua Boy designer. Although the host sales have fallen, in fact, many designs have a pre-era, but unfortunately, its value is not enough at the time. At the same time, Zhaojing Junyi has also made a very influential game, which is the "Galaxy Warrior" series (METROID), the FC platform is super classic action shooting game. The genius of Hengjing Junfa is almost everywhere.

On October 4, 1997, Zhaojing Junfei died of a car accident, and the year was 56 years old. This matter made the whole game industry sorrow, one has an influential, and the gamer who has made such contributions will leave.

Thirty game industry's most influential person (25th)

Doug. Doug Church

Now where companies: Ion storm

Doug. The name of the Corchi may be a bit strange, but you should know Warren Spector, the sixth producer in this article, the highest leadership of Ion Storm, the International Game Developer Association The Secretary-General), his evaluation of Doughe is: "With me, I know the most creative, most creative programmer and designer." You can get this evaluation of celebrities, you can know It is really not simple.

Doug was the first year of the first person, the first person, the design team leader / programmer of the "underground century". At that time, he began working with Warren, and then the two people made "system shock" in the Looking Glass Studios company. The two classics of "Thief", but unfortunately, these two games have different types of FPS games that are commonly popular with the popular blood in the time. It is not good at the time, even though we understand the two How good the game is. But they do not care about the market, only concentrate on making their favorite games.

Other contributions of Doug also include the two classic works participating in "Flight Unlimited" and "Killing the Heavy". He has almost involved all game types, participating in the number of games, his footprints all over world. His recent work also has "freedom force" and "killing the heavy surrounding 2", and his reputation will believe and get more and more. Thirty game industry's most influential person (No. 24)

Will Crowther and Tang. Woods (DON WOODS)

Maybe you have never heard of the names of these two people, maybe you have never played the games made, but for the industry, the components of these two people are not ordinary - especially for adventure games For those who are fans, they should remember their names. Explore strange fields, solve the puzzle, then enter the next unfamiliar area ... After more than 20 years of development, the adventure game has become the mainstream part of the game type, and these two people are precisely the world's first adventure game. The creator. This game name is called "Adventure", not only to open up new games, but also it is also divided into self-name.

Let us return to the far in 1972, Croer is a fisherman who is a small cave exploration, just divorced with his wife, in order to send time, he decided to make a game to play with the children, so he started to make a copy on the computer. Pure text games, trying to use text description to reproduce the Mammark Cave of Kentucky, you can use typing to determine your own go, then the computer tells you the scenery. Due to the experience of the field visits, his text description can be said to be lifelike: "You are in a huge, very gorgeous, and there are thirty floor tall caves, all the orange stone walls are from There is so far ... "Of course, there is no prevention in this version of Croer, only underground adventures. Then, Tang. Woods, he got the copy of this game through the network (that is the most original, original network), after getting the allowance of the source code, "Adventure" was born (then called "huge cave "). Woods adds a lot of interesting elements, such as monsters, such as traps, such as puzzles, and so on. But at the time, even the electronic game industry was still in the initial state. The International Interconnection Network is only the topic of the college research, so this game is not likely to get any business returns, even a reputation, and ultimately in a few computer laboratory staff. Blocked, copy, download, then hidden in the corner of dust.

So what is the relationship between this pure text game with the game we play now? To tell the truth, the relationship is much bigger than you think! The most famous text adventure game in the game history, such as "Magic Domain Adventure" (ZORK), is made according to the principle of this game; then the adventure game with graphics, such as "Secret history of the king", "monkey island "Small hero", their ancestors are this game; in the UK, some students will make this game's online version of this game, so MUD, our commonly known network mud, that is, multi-user online games; MUD, we are familiar with the pioneer of graphic online games such as "Eternal Mission" ... All of these can be traced back more than 20 years ago, in the mammark cave made by the two people using computer programs ...

Thirty game industry's most influential person (23rd) Roberta, Williams (Roberta Williams)

Now where companies: sierra entertainment

Roberta. Williams and her husband Ken. Williams established a company named On-line Systems in 1979. Creamed a name for Sierra on-line after year, is the famous brand of brand-name manufacturers. Roberta is respectful because she has made great contribution to early adventure games. Especially her first game "Mystery House", can be said to provide a great reference value for the development of this type. The biggest dream of Roberta is to combine the pure text adventure at that time with the visible graphics. As a result, she continued to develop in this innovation, and finally became a pioneer of the industry.

Roberta's game is not counting, the most famous of the "Secret History of the King", the series does not have to say in the history of the game, other handful games also include famous horror game "Phantasmagoria) . Because many of the games, Roberta is almost legend in the adventure game field, and she is also a successful female game producer.

In 1999, Robert Tower decided to temporarily rest, leaving the 20-year game design work, to relax ourselves, according to her, it is "peeking" (she is doing the "National Secret History" 8th generation, one day To work 12 hours). The development of the current adventure game can be said to be stagnant. We faithfully hope that she can return to this calm market to continue with its talent and creativity.

Thirty game industry's most influential person (22nd)

Ken Kutaragi

Now where companies: Sony Computer Entertainment

Duo Liang Tujian entered Sony in 1975, and the R & D work of LCD TV and digital cameras in the late 1980s. At this time, Sony is conducting a new host development cooperation plan with the head of Japanese video games, the result is suspended due to the unilateral reasons for Nintendo, and Sony has put into large amounts of manpower and funds. This is a crisis. I strive, but in turn, Sony has opened a sun avenue in the field of video game.

In 1993, Sony Electronic Entertainment was established, and the position of Duo Liang Tui's general manager, he decided to carry out the new host's plan, with its own rich electronic technology knowledge (he owns an electronic communication engineering degree) and the experience of cooperation with Nintendo, personally designed, And developed a PlayStation game console. In the next five years, Nintendo and Sega have a large decline in the home game machine market, and successfully capture this huge market. It is precisely that they don't care about Sony and PlayStation game console. Sony rapidly became a new king of household game machine market.

However, some people think that Sony itself is the world's first electronic product manufacturer. It is natural enough to be strong enough. Some people think that this is only an accidental success. For a long time, Muo Tujian then blocks these people in PlayStation 2 host in March 2000. Q. With the PS series host, Duo Liang Tujian established its unhamedable important position in the home game field. When you watch this article, PlayStation 3 host is developing.

Thirty game industry's most influential person (21st)

Ralph Baer

Now where companies: r.h. Bar consultant company

Listening, this person introduced with "home TV game" patents! Not only that, in his patented form, it also includes: "# RE28598: TV game equipment and use", "# 3829095: Method for realizing interactive sharing television receivers" and "# 4357014: interactive game and its manipulator", etc. Wait, you know the light gun? That is to hold it on the screen of the screen shooting, he also has this patent! In fact, Ralph Bell is the true enlightenment of home TV games. He participated in World War II and conducted a TV manufacturing work in 1951. At that time, he thought that the TV should only be used as a thing, but should have a higher, stronger interactive entertainment, in 1966, in his free time in the New York Bus Station, he hurriedly wrote about Initial concept of home TV game system. In these contents, including several game types he predicts: action classes, solve, education, and sports. In the same year, he made a Taiwan machine with several colleagues, which can control a dot on the screen. Subsequently updated versions include a variety of games, one of which is born with a light gun.

But these things are really can't sell, because TV companies don't think that TV games are not fast (very ridiculous!), Until 1971, Magnavox knows his technology, then the company bought his patents and then Started to develop the "Magnavox Odyssey" game console, this is the world's true first home game console, including 12 games. But at the time, it was 1972, this thing is a little more forehead, and the price is expensive (100 beautiful rounds, the 100 美 圆 at the time is not a small number), and the consumer misunderstand this thing can only be produced in Magnavox. On the TV, the sales volume is a mess. But even so, Ralph Bell is still an important position in the history of video games.

(Posting time: 2004-11-02 08:53:50)

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[Landlord] (2): Thirty game industry's most influential person (20th) Alexey Pajitnov, now the company: Microsoft, you know, there is a game Producers, he made a history of the most classic game, but he didn't get it. What did you think of this story? Very strange? But this is true. It is also an old story, and Aleki. Paggenov is a mathematician in Moscow, and he is very interested in a game called "Pentominoes". Subsequently, he made such a thing according to some of this game: the top of the screen falls in the shape of different pieces of different shapes, you have to try to use them to have a row of gaps; if the combination is not properly stacked full screen, game end. This thing is probably a few people in the world who don't know, that is, "Tetris". After the "Russian Square" was launched, he got unexpected success, quickly swept the world, and born countless cloning products, and then began the long and complicated competition for copyright. The final result is a lawyer, the game publisher, and the pocket of the former Soviet bureaucrats into a lot of money, these money is enough to wear a mink coat, drink the most advanced vodka. A few centuries - and in fact, he did not get it. In the 1990s, Paggenof left his country to the West, he gave Nintendo, Spectrum Holobyte made a game, especially important, then the company that he played also included Microsoft. He has done two consecutive game collection "Puzzle Collection" and "Pandora's Box", and the evaluation is very good. But his maximum achievement is still very simple but there is an endless "Russian square". There is no doubt that this is the most influential game in the history of the game. In a sense, this may still be the most influential video game in the world. Thirty game industry's most influential people (19) Chris Roberts now, CHRIS ROBERTS, now: Point of no return entertainment Chris Roberts born in North Carolina, USA, but The famous name is in Manchester in the UK. He is incredible to become the first game producer in history, while the theme is his own work - "Galaxy will". This famous game series was moved on the big screen in 1999. He is one of the founders of space flight simulation games, more importantly, it is because he has increased this type to an unprecedented height. In 1988, he returned to the United States and entered the "Genesis" series of RPG milestone game company Origin, in the 8 years of working hours, he created a space myth: "Galaxy will". The game is perfectly blended with a grand plot and beautiful picture, followed by a pioneer of "interactive movie" trend. Subsequently he left Origin to build Digital Anvil and began to make the company's most known, the evaluation of "Freeeerancer). After Digital Anvil was acquired by Microsoft in December 2000, he also established a company named Point of No Return Entertainment, focusing on movies, television, and game work.

His ambition will be successful? Wrap the most influential people to wait for thirty game industry (18th) Gary. Gary Gygax and Jrr Tolkie (Gary Gygax / JRR TOLKIEN "Diablo", "Eternal Mission" and "" "Borden Gate" and other RPG games and plus. Ji Ghex's paper role played game invented in the 1970s: "Dragon and Dungeon" have a direct relationship; while Gary Ghex can be traced back Professor of British Language, Jrr Tolkin, this person will be integrated with Norwegian myths, which has become the "fantasy theme" in our current "fantasy" - yes, There are stories with wizards, semi-orc, sword magic and magnificent adventures. So, then go back to the computer game. Who is the most influential impact on computer games? Let Tolkin first. He is not the inventor of the fantasy theme. If it is exactly, he is more modern, it should be more modern and more popular with traditional folk legends - and this is attributed to his own two books: "Habigh people" The Hobbit) and "The Lord of the Rings", especially the latter, which architecture has a fantasy world that runs through the Western myths, which is a magazine of the fantasy subject. How big is these two works on modern computer RPG? I still remember the members of the "team": Two Ranger (Aragon and Bolomeir), a mage (Gan Daoff), a wizard (Legras) has a dwarf (Jindli) - - It's just a standard RPG game in the adventure team - and this is also the meaning of "ringing the king", but all "RPG games" of "fantasy theme" can be traced back to this book. Let's talk about Jigarks. His work summarizes the nature, because he regards the existing fantasy theme as a background architecture, then plan a lot of concepts of RPG games - such as the role, race, level, attack, anti-technology (including magic), etc. Wait. These synthesized products are "Dragon and Dungeon". As a result, this summary paper game is a reference point of all RPG games. Whether it is fantasy, such as "Diablo", "Eternal Mission", Science Fantasy Such as "radiation", "confusing online", "killing the heavy surrounding", or other such as "Vampire: Exchange Redemption", "Final Fantasy", etc., is born on the basis of "Dragon and Dungeon". So Who can't contribute the biggest? I think it should be parallel. The most influential people in the thirty game industry (17) George Lucas now, Lucasarts / Lucasfilms George. Lucas can enter this list, of course, not only because he created one hand The "Star Wars Empire" is because of his huge impact on the interactive entertainment industry. Lucasarts, is the complete game production / publisher combined with film companies. Due to the superior influence of "Star Wars" movie, of course, the company will launch a series of "Star Wars" theme game, some of which are really Excellent, such as the FPS type "Jedi" series, space flight simulation "x-fighter" series, and most of them should be manifested, and some are very bad - such as "Star Wars: Empress Efficiency".

Of course, Lucasarts is more than only "Star Wars" series products. In fact, the company's other game series has created today's Lucasarts, especially the adventure game field. The company has an adventure game of "monkey island", There is also a milestone such as "Grim Fandango" innovative nature (the first successful full 3D pure adventure game). Lucasarts' adventure games have unique humor and excellent ideas, which can be said to be the most unique landscape in the industry. In fact, George. Lucas himself as a technical guidance, it is much more than its director 's own performance (so, although his creative world is the first, but the director level is really not so good, "Star Wars" movie The best "Empire counterattack" is not his director. So most of Lucasarts can have the leading industry's advanced technology, and in addition to technical advantages, add excellent story content, character's role design And outstanding sound effects, so that Lucasarts has a series of games that can be called "classic". The most influential people in the 30 game industry (Hironobu Sakaguchi) now: Square.enix "Final Fantasy" can be said to be the most famous RPG game series on the home game console platform. In the 1987, Square, Sakukou, I launched the first series of the series in 1987, it should be said that although it has been successful, the impact is not very big, but the sequel is really fascinated by the series. The classics on the platform, and the character character created by Posako, the monsters of the form, and the movie storyline and the exquisite picture not only affect the entire Japanese game industry, but also expanded to the whole world. I don't think about anyone, this series can become more excellent in the development of more than ten years, and the impact is getting bigger and bigger. From FC to SFC, from PlayStation to PlayStation 2, "Final Fantasy" accompanied by generation of generations of players growth, the game continues to system innovation, technology innovation, and the innovation of technology, and the grand plot, gorgeous picture, outstanding picture The sound and extremely high playability. In addition to the game, Sakukou blog also personally fought the "Final Fantasy" CG Movie Edition, although the business encountered the defeat, but from the technical point of view, this masterpiece undoubtedly enhances the CG animation level of the entire movie industry to one. New level, and in the game, such input and such effects have also established the status of the series in the gaming world. So far, the sales of the "Final Fantasy" series has exceeded the amazing 45 million sets! More than its business, the impact on the RPG field of the home game console is actually more huge. With this series, Sakukou Bo has become a famous producer of the game industry, and Square has also become the most influential company. One. --- No.1Loading [Shanghai MopperTM] <-

[Older] (3): The most influential people in the 30 game industry (15) Gabe Newell now: Valve Software After Microsoft worked for 13 years, Add. Ville has set up its company: Valve Software. The previous experience gave him full business operation experience, and the latter experience may be more important: giving him a huge economic benefit. When I left Microsoft's Newy, I dreamed that the top game production company, and Valve Software has realized his dreams without launching several games. Valve has a lot of funding guarantees at the beginning of its establishment, this is only a few game companies to do, and the situation is not much. The development time of "half-life" is also much longer than the general game, but is because of the abundant funds, there is no pressure in the publisher, so that the company can do it perfect. As a result, the game has been awarded the player in a super-AI, an excellent script, a beautiful picture and interesting multiplayer. It has gain a huge success in business and reviews. However, "half-life" is not the only reason for Newway to enter this list. Newway's contribution to the industry is still his advanced guidelines. Under his leadership, it not only makes the company a good game, but also uses the Internet to truly play the ability of amateur game design enthusiasts, thus expanding its own products. The game has enhanced the value of your company. When the "half-stop" is developed, he has widely enacted a surrival designer who specializes in modifying the "Quake" 3D engine; ("half-life" is the "QUAKE2" engine modification version and after the game is launched It also releases the free information piece "Legion Presses" on the network, including the source code of the game so that the amateur MOD enthusiasts make better modifications. Not only that, Valve also held the "MOD Exhibition" and invited people from all walks of life to visit. Soon the company's attention to MOD, the most famous MOD is born now: "Counter-strike), this is originally a network-propagated small plan product rapidly became the most red network today. Game, from free MOD products, becoming a huge retail product - Valve has the right to retail MOD products. Although "half-life" has been produced for many years, it is still a far-reaching game. Some people think that this game is just the Newway's Valve, but the facts have proven to be Newway's advanced concept, using the network and amateur design groups to achieve today's achievements. Long time silence makes people are very curious about the products made by Valve. The result of last year's E3 exhibition, "half-stop 2" is born, and Newway's Valve has shown the superb ability of its 3D technology. The powerful engine of the game has shocked the entire game industry, although the game is stolen from the source of the game, but we all believe that this game is launched, it means another huge success. Thirty game industry's most influential person (No.14) John Romero now company: Monkeystone John Rommelo starts the game developer of the Apple II platform, he is a power Self-study material, in the 1980s, he made a lot of simple and fun games, then the focus turned to PC.

His life turning point in 1989, when he entered a software issued company named SOFTDisk, where he met now is John Carck, John Carck, and Tom Hall (Tom Hall) and Artist Adrian Carmack. One year later, these four people left SoftDisk and established our familiar legend: ID Software. After making a few horizontal reel, they are red, which is the "German headquarters 3D". This is the milestone of FPS (first person shooting) game, has a fast and intense action, smooth 3D image effect, as well as a controversial topic. Before this, there is no 3D action game to be like "German headquarters 3D", there is such a beautiful picture and gameability - there is so much dispute! And "German headquarters 3D" is only started. He has reached the "Destruction Warrior" (Doom) in 1993. The game has the texture of the ground and ceilings, and the height of the ceiling, the non-right wall, the variable light source, the death competition and cooperation game Network play mode, as well as amazing picture effects and outstanding gameplay, reaching FPS from the realm of enterprises. John Kamark is responsible for the technical work of the game, and Rommelo is responsible for editor and the creation of story plots and systems. Because "Destroying Warrior", the name of Rommelo started frequently in major network forums, and he often communicated with players and established their own reputation. When I came out in 1996, "QUAKE" (QUAKE) has been admitted to the legend of the majority of hardware Id gamers. And he seems to also like to be careful from the public, thus frequently appearing in the public as the identity of the Id company spokesperson. However, at the end of 1996, he left the ID in a less friendly way, turned to Ion Storm. The company's creed is "design is law", and the huge investment of EIDOS with his personal charm and brilliant experience, and then entered the development of "Daikatana). This is an FPS game with his name, belonging to his personal FPS, but after 4 years, there is no expected success after the game is launched, which has made the Ion Storm Dallas division, and he also turned to design the handheld PocketPC Platform games. There are very few people in the industry, like this big experience, and he and some people have difficulty understanding self-laundry and proud attitude. Now he may enter a relatively low period, but his contribution to the computer game industry is unable to die. Thirty game industry's most influential person (13th) Hideo Kojima is now in the company: Konami Konami's island Xiwu, the most known work is the "alloy equipment" series of the revolution. He is a few a few people who redefine modern video game experiences by expressing techniques, completion processes. His work in the 1980s is the planning of the game, and then the game he designed makes himself a most famous, most respected game producer. This game that brings huge reputation is "alloy equipment" initial generation, a landscape reel action game, the earliest born on the MSX computer platform (a Z80-based vintage computer), the protagonist of the game is now a "celebrity" Solid Snake, and "Secret Action" game mode is defined at this time.

The game has been huge in Japan, followed by porting NES (US version of FC host) to enter the US market. The players of the whole world are shocked by the double-sided spy's secret action reflected in the game, thanking Xikao Xiufu for the enthusiasm of movies and movie technology, the game experience has reached an unprecedented height. After the rough 8-bit machine era, Xiaodao Xiufu launched the "Snatcher" on the more advanced Sega 16 host MD CD, and launched the Policenauts on the 3Do host. Then, the strong performance of Sony's PlayStation host helped him truly realize the designs dream, "alloy equipment: Solid" (MGS) came off. The game has achieved great success in the world, and the "Alloy Equipment 2: Free Substatal" on the PlayStation 2 platform (MGS2: Sons of Liberty) makes him a vertex, and this work has become a film The representative works of the game. If there is no Solode. Sneck, Fox Hound is full of personal gaming characters and groups. If there is no intelligence of the Trunge's Detail, the current game world will be large, the industry is mostly unhappy. The influential person (12th) Nolan Bushnell (NOLAN Bushnell) is now the company: UWINK Willy Higginbotham and Ralph Baer can be said to be true "The Father of Electronic Game", but Noland. Bush Nell is a person who brought this entertainment into the world. In 1962, Bush Nell saw Steve Russel's game pioneer on a large host of a university: Space War, which started huge for video games. interest of. Then in 1972, Bush Nell has developed the world's first business coin-operated game console - that is, our commonly known arcade - "Computer Space", rewriting the video game in the commercial market. blank. However, "Computer Space" is too complicated for those who have never seen any video games, and the result is of course failed. Then Bush Neil Renegable Idea (can be seen from our previous "Magnavox Odyssey" - See "# 21, Rarff. Bell" - the failed exemplary is inspired), and launched Pang Pong (Pong). This game is more simple, and a long line in the picture is a so-called "ball", then one person has one person to control a short-term as a "racket", then hit each other, the so-called "table tennis" Lost the least high score. The first "Ping Pong" host was placed in a bar, and the result was a lot of success, and the people played in the past, and the result was stopped because of too much coin! "Ping Pong" proves that the video game can be used to obtain economic benefits, and it also proves that the possibility of birth of the video game industry, so Bush Nellee, Bush Neap, to focus on video game business. Company: ATARI. Yadari subsequently created a brilliant arcade industry and created an immortal legend. Not only that, Yadali is the first home game machine manufacturer, which produced Atari VCS (ie, Atari 2600), the company has brought the revolution of the home game machine industry.

Consumers found that they can play those favorite arcade games at home, then cause the ATARI VCS hot sale until the 1980s, the host has become one of the best domestic game machines in history. (That is said to be the same, it is because this host is popular welcomed. In the 1980s, he left Yadali to invest in other business sectors, including Chak. From the recent, he also established a online game company named UWINK. It seems that it seems to be returned to the old industry, but his main achievement is still the legend created in the 1970s. Bush Nell is not an inventor of video games, but he is really let us play the video game. Thirty game industry's most influential people (11th) Danny. Bundon. Berry (Dani Bunten Berry) is: 1949-1998 Danny. Bondon. Berry is our greatest artist One, she knows that the game design art means, and continuously push the game industry to a new height. In her 20 years of game making career, a total of 11 games were launched, and the quantity is not very high, and the quality of each of her works even now is more than ten medium-level games. No, the most famous "Mule", sold more than 30,000 copies at the time, and now entered almost all game media "Famous Hall". Her other works also include "Command HQ) and" Global Conquest ". Danny. Bondon. Beyu is still a keen foresee of the future of online games, and at that time, the concept of so-called multi-person network online games has not been generated, and even the modem has not been born. Berry has a strong advance consciousness. She is also one of the minority pioneers in the early days of the game development, but Tianzhu, in 1998, her due to lung cancer and the world. Her aesthetics and foresee of online games can say that there is more than one in the ring. For her death, it is surprised by her death. It is not as more disappointment, especially the network of Lenovo. The current situation of the game, can't help but lose such a great game designer for the industry, I feel that the most influential people in the 30 game industry (10) Suzuki now, the company: Sega (SEGA) a lot Large gaming companies have a so-called "ace" person, not only the company, but also the logo of the company's game or game hardware. For example, from Nintendo, you can't think of the palace, it is hard to imagine that there is no master of the Palace, what is the Tintendo. Then mention another Japanese famous game company Sega, maybe a lot of people in the mind is: Suzuki. Even if you don't know this name, you can't know the many games he produced - unless you have never played an arcade in the past 20 years - such as) - "Hang On)," Space Ha "Space Harrier," Crazy Run "," After Burner "and" VR Warrior "series (VR Warriors". His home machine platform gains main achievements from the "Salm" series on the Dreamcast host. But the reputation of Suzuku is far from the contribution of his contribution.

Take the "Alloy Equipment 2" of "Shamu 2" and Xiaodao Xiufu's "Alloy Equipment 2" to show its unique narrative technique from different aspects, the difference is "Shamu 2" story more compact, player The investment in the plot is more active, and the names of "Shamu 2" are far from "alloy equipment 2". If Suzuyu is in successful Sony, the reputation will be higher than now? This has no guess. However, with his long-term contribution to the arcade, and the game design and narrative techniques are high, it is enough to board this list. --- Nowlineing [Shanghai MopperTM] <- [landlord] (4): 咋 人 人 看 看??? 了 了 了 了 了 位 位 位 位 位 位 位 位 位 位 位 位 位 位 位 位 位 位 位~~ --- Nowlineing [Shanghai MopperTM] <-

Cat (5): The game behind the scene ~~~ --- Pig Haze <-

[Older] (6): Thirty game industry's most influential person (9) Allen Adham now offers company: None, left blizzard from Blizzard, Blizzard, now It is synonymous with boutique games. Since more than 10 years, the company has achieved brilliant success in instant strategies and RPG. And the company's founder Allen. Yardham is witnessing this witness - from the famous small company to the famous gold medal vendor. Yadehan's game creation begins during the UCLA University, his head two game "Gunslinger" and "Devil Manufacturing" have been successful, and he also enabled him to set up a game company: Silicon & Synapse, this is the predecessor of our familiar blizzard. He then built two classic games with his own partner, Mike Morhaime: Rock Rock Racing, "The Lost Vikings", platform For SNES (US SFC), the publisher is Interplay. The success of these two games has brought more reputation to the company, which also drives Allen to advance toward higher directions. The company later renamed Blizzard, Blizzard was born. The company's strategy has also turned to the PC platform. At this time, the turning point of Allen career has appeared in "World of Warcraft". This game has been widely praised, and is considered to bring the instant strategy game type that I started to start. A new height. Subsequently, Allen witnessed the success of "Diablo" in the A.RPG field, and the birth of the "Star Bundess" of the King of the Instant Strategy Game. These games make the computer platform's strategy and the concept of fantasy types of fantasy. For so many companies, many companies wanted to put blizzard from the high throne, but Blizzard has always adheres to the king's dignity. Although we look forward to the future of Allen and Blizzard, it is unfortunately, because the female business is not good, the blizzards have left, and Allen is one of them, we wish him all the way. Thirty game industry's most influential person (8th) Bruce, Bruce Shelley, now the company: Ensemble Studios Bruce. Xie Li started his own game creation in 1987, staying in Avalon Hill. For a short period of time, he was responsible for the design of the game on the computer and paper, and then he got a position in Microprose, where there was a legendary producer Si Der. Mer (Sid Meier). It is these two people, followed by two strategic game breakthroughs in the late 1980s and in the 1990s, they are "Civilization" and "Railway Tycoon". After 5 years of work, Sheli chose a game work with his own duties, which is to write game skills. Until 1995, his old friend Tony. Tony Goodman invited him to join the newly established game company Ensemble Studios, and served as a designer position, so Xie Li was returned to the old industry, and then developed an innovative instant Strategy Game Boutique: "Imperial Times".

Subsequent "Imperial Times II: The King of the Century" is even more affirmation and welcoming players, and these two games have redefined the concept of instant strategy games in a number of angles. Throughout the career of Sheli, he is very good at making exquisite and mixed a variety of elements, and even with his design and expression concept, he has got a very high reputation. Subsequently, his 3D instant strategy game "Age of Mythology" is launched, despite changes in changes and innovation, there is still its unique style, and Ensemble Studios has also become a industry. Famous brand manufacturers. I don't know how Xiedeli will bring us in the next 10 years. The most influential people in the 30 game industry (Section 7) Richard Garriott now: NCSoft / Destination Games Origin Systems: "We created the world" is investigating Germany, add a true portrayal of the 20-year game creation. When he was still in high school, he wrote the first game "Akalabeth", and this is the origin of the birth of the 10th generation "Genesis", which is also "Genesis", which makes adding to the computer. The "British King of the RPG". The two elements in the "Genesis" series have brought unprecedented freshness to the RPG field. One is that virtue is the most important influencing factor in role development. The second is the incredible high interactivity of the game. In "Genesis IV", in order to complete the goal, in the adventure process, more is to carry out various options affecting virtues, but also far more than killing monsters; in "Genesis Vii", the game is truly Simulated a real-world current situation, there are many places and features in the game, there is no relationship in the game, purely to give players a real life experience, such as collecting materials and bake a bread, there is no practical meaning, is fun. All "Genesis" is walking at the front end of the technology. In 1997, "Genesis Online" is amazing, officially brought multiplayer RPG in the graphics network into mainstream, and has obtained business success. Of course, as a pioneer, "Genesis Online" also has a lot of problems in this type, such as network delays, such as illegal PK, etc. (the most serious time is during testing, "Oddi's Britain The role is also PK), and these problems also make the industry fully realize that if they want to succeed in this field, the customer service is the most important (whether the vendor outside the game is also the GM in the game). The "Genesis Online" is the most famous, the best place is the social experience of interacting. All players have established a complete economic and political system, which is far more than other multiplayer network RPG. Advocated not only to "create the world", but also "live" in this "world", the "British King" role in the game series is he himself, not only this, this number has become a production Honor sign. Now add ORIGIN, which has set up Destination Games, belonging to NCSOFT, South Korea, and begins the future creation of new online games. The most influential person in the 30 game industry (6) Warren Spector now is now the company: Ion Storm Warren. Spieker initially gives Steve Jackson Games and TSR writing paper adventure game.

In the next few years, he has always been in the tide team of the computer game, and works for Origin Systems and Looking Glass Studios, and now leads the Ion Storm Austin Studio to continue its career. His system shock and "DEUS EX) have received extensive praise in the industry, especially the latter. Spiech specializes in the development of stand-alone games, specializing in making complex and deep storylines, and providing a relatively free open environment allows players to experience the game experience. Compared to the single-line development incident in the script, Spaket's goal is to create a virtual world that achieves high interaction with the player. For example, "Killing the Double Since" game, there are many ways to use violent means, and you can take a peace policy. It can take a smooth wear game in both ways, in the new "Killing the Heavy Wishes 2", The "super-truth" world view and the huge storyline of Pantant have been reviewed by the huge storyline, and now he is making the "Habit 3: Death Shadow" that is expected. Spiech also likes to discuss with people to develop and industry views. At present, he also serves as the Secretary-General of IGDA (International Game Developer Association), which is a non-profit organization between game developers. The most influential people in the 30 game industry (5) Peter Molyneux now: lionhead studios When we say the so-called "God Time", you know that It is the British Pitt. Moliyx. He is a ghost of the game industry. It is the founder of our familiar lion studroom (Lionhead Studios), is a famous "God's game" "God is also crazy" producer. This game allows players to play God and strive for extensive recruitment. "God is also crazy" created "Dungeon Keeper", players turned from God into Satan; then created "Black & White), this time became a nanny that cares for pets. . Always constant is the endless fun and attraction, plus superb Ai. The game in the game is everywhere, let the player dumped. "I have been seeking such an effect: players can affect the process of games, not just operating games, not only players' participation games can continue. This concept is still keen on." The above discounted " Line "Magazine Interview Thirty Game Industry's most influential person (4th) Will Wright, now the company: maxis we don't know if it is forehead, or just a moment The inspiration, let Will, Wright, always treated the game as a "toy" instead of "winning relationship" performance tool. Take him 1989's work "Simulation City" example, at that time, other manufacturers were making some games (referring to action games), or the explosion of spaceship (referring to the game), but he produced a It is called "system simulator". "Simulated City" is a miniature "digital city". All developments about this city are operated by you. Of course, the game also provides some task models with the target, but more players like directly playing free construction mode - Do you want to create a Shutao source? Do you want to create a commercial empire? Or a decay decline, traffic jamming a nightmare city? It is determined by yourself.

The success of "simulating the city" is that its flat approach (every player knows that "the city" is 啥), and the operation is simple, the player's decision will not be punished (such as losing your MP, reducing your HP) . This formula can be said to be one of the greatest game designs in history, and then, then, then, three, continuously appear in the "simulation XX" series of games made by Wright. In fact, the "simulated city" is enough to list him in this list, but he does not have a foothold, but has been considering how to make his next "toy". Next, I said "Simulating Life" is also a "system simulator", but the object is replaced by a family, is the set of things? Of course! "Sims" along with a series of data sheets has become the best-selling game on the computer platform, which is difficult to express in words. Whether it is a hardcore player or a newcomer, it has not weakened it in great enthusiasm, and this boom is now weakened. Wright's next goal is to create a large web version of "Simulating Life", so that several millions of players will upgrade their network devices. In addition, we are most concerned about "Simulating Life 2", from the current information to see the best-selling game of the next computer is it! Thirty game industry's most influential person (3rd) John Carmark now: ID Software, if Noland. Bush Neap is the "father of the video game industry", then we should I didn't hesitate to say about John. Kamark is "the first person to say the father of the game". In a small company named ID Software, Kamark and his colleague have developed FPS (first person shooting) from alternative game branches from alternative game branches to the mainstream types of computer games in today's computer games. The reputation obtained by ID Software comes from the classic games of the company, while Kamark is a binder that is closely combined with the company. On the door, Kamark is a technology genius. Each game of the ID is based on the engine he developed, and these engines continue to innovate, and the continuous changes are increasingly advanced. The first breakthrough in the Kamark career is a reel background for the "Commander Keen" designed in 1990, which is very smooth and natural, while the background of the landscape reel game of the PC platform is moving It will become very unstable, far from home machines. Perhaps now we have a bit weird, but this is the first in countless Kamark programming technology examples - of course, his main achievement is still on the 3D graphics engine. Kamark's most respected place is his advocacy of 3D graphics to accelerate spare efforts and near missionary spread. When the "Rayt God's Hammer" This true all 3D game is launched, the so-called 3D acceleration graphics card is just a joke. In order to change this status quo, Kamark has made a special edition based on Verite's graphics card. The game screen is very good, but the market share of Verite graphics card is very poor. So Kamark created another "glquake" based on a public version 3D API called Opnegl, so all graphics cards can be smooth after installing opnegl drivers, with high resolution to run beautiful "Thunder Hammer. Under the influence of "Glquake", and after two generations of sequel and other derivatives, the current computer graphics manufacturers will even consult Kamark, explore which technologies needed for graphics card design, so that they can run ID companies smoothly Game - A programmer has become a navigation mark of hardware vendors! Now let's review the history, the "quake" engine developed on OpenGL is not only a successful 3D graphics engine, but also changes the future of the entire graphics industry! This is an unprecedented thing in the industry.

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