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Genreonline.com makes an internet-based rotating sci-fi game called unbound. One of the most important parts of the rotating adventure game is a map. The map graphically graphically graphically made when the player is rotated, making it easier to understand. In .NET, you can use graphical device interface (GDI ) to program the graphic element - in this case the graphic element is a map. But developers who are familiar with Visual Studio 6.0 will find that GDI in .NET is quite different.
Since this is a rotating game, you don't have to generate a map in real time - this is very fortunate, because there is still a lot of information to be expressed.
Figure
A shows us to translate
Figure
B Information in this map.
Figure A
A subset of the data model
Figure B
Completed UNBOOND Map