Introduction to the map of the game GDI +

xiaoxiao2021-03-06  109

I am currently for

Genreonline.com makes an internet-based rotating sci-fi game called unbound. One of the most important parts of the rotating adventure game is a map. The map graphically graphically graphically made when the player is rotated, making it easier to understand. In .NET, you can use graphical device interface (GDI ) to program the graphic element - in this case the graphic element is a map. But developers who are familiar with Visual Studio 6.0 will find that GDI in .NET is quite different.

Since this is a rotating game, you don't have to generate a map in real time - this is very fortunate, because there is still a lot of information to be expressed.

Figure

A shows us to translate

Figure

B Information in this map.

Figure A

A subset of the data model

Figure B

Completed UNBOOND Map