After the game interaction design, the top Master Chris Crawford followed by 2003 master chris crawford on game design (http://www.informit.com/title/013146099), the new work was replaced by the end of 2004, fully showing the essence of the game interaction design! Chris Crawford On Intective Storytellingby Chris Crawford
http://www.informit.com/title/0321278909Chris Crawford on Interactive StorytellingBy Chris Crawford.Published by New Riders.ISBN: 0321278909; Published: Oct 6, 2004; Copyright 2005; Dimensions 7-3 / 8 "x 9-1 / 8 ";
Book description
As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out ( and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic:. Chris Crawford to highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what does not work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies- and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and h IGH-Interactivity Designs, The Necessity to Move Beyond Purely Visual Thinking (So That The Player IS Engaged on Multiple Levels), and more.
Chris Crawford on personal website, there is this new book and directory Book Description http://www.erasmatazz.com/library/MyBooks/InteractiveStorytelling.htmlInteractive storytelling will succeed games as the next big development in entertainment software. Everybody knows it's coming, and plenty of people are trying to make it happen. Although a variety of people have attempted to inject storytelling into their products, the sad fact is, for all the talk about interactive storytelling, nobody has yet produced a viable commercial interactive storytelling product , but Chris Crawford has struggled farther down that path than anybody else. Here he offers the results of 12 years of effort dedicated solely to solving the problem of interactive storytelling. Crawford proceeds in a straight line from clean, simple fundamentals of interactivity and storytelling to Their Direct Conses for Designing Intective Storytelling Technologies. Along The Way, He Resolves Misleading Dilemmas, Such As The Feckless Debate over Plot Versus Interactiv ity, and then offers detailed descriptions of technologies for implementing interactive storytelling. Herein lies the meat of the book. Instead of vague, hand-waving wishlists, Crawford gives workable solutions. Instead of intellectually pretentious gobbledygook, Crawford explains in plain English what works and What doesn '