Why is Shanghai Shanda? (4)

xiaoxiao2021-03-06  80

4. Source of the game

In fact, before the grand event of Grand and Legend Developer Actoz and Wemade, Shanda aware of a single game source, certainly not, is a fatal and hard injury, and the taste of the player will change over time. Shanda is solving this dilemma, constantly looking for new game sources, especially when Grand Legends bring so rich profits, the situation of grand worry is the situation in Korea's development chambers to replace the agency.

Shanda Games to increase sources of action quite early, in November 2001, "Legends" was officially began operating charges, in April 2002 the introduction of Xinyingxiongmen TAEWOOL Korea, in June the same year with the introduction of popular South Korean developers CCR signed in Asia "Crazy Tank 2", September with South Korea Nexon to introduce large online game "Bubble Tang" and "Broken Galaxy" and other online games. Therefore, in 2002, all registered users of Shanda online were not all legendary players. Therefore, the grand and ACTOZ disputes are not to play, but they must compete for China. The game king status and presents this domineering, but also a lot of media for free.

Later, it was constantly introduced more new games from Japan and the United States, and organized strong development teams with their own development team, achieving the diversification of operating products, reducing external factors, and improving anti-risk capabilities.

Below you will summarize the time to introduce the game:

l July 2001 South Korea Actoz Soft's Adventure Game "Legend".

l April 2002 South Korea Taewool 3D martial arts life game "new hero gate".

l June 2002 South Korea CCR's War Game "Crazy Tank 2".

l September 2002 Korea NEXON game "Bubble Hall".

l September 2002 South Korea NEXON Space Adventure Game "Broken Milky Way".

l November 2002 South Korea Creant's Sports Athletic Game "Buzzer Beater".

l January 2003 Japan CyBerstep's fighting game "Hot Blood Street".

l January 2003 grand acquisition "Shenzhen Fengling Volcanic Computer Technology Co., Ltd.", mainly increasing the chess game.

l April 2003, the game "Legend" ".

l June 2003 Bothtec developed "Galaxy Heroes".

l In February 2004, the 3D online game "miracle" was developed.

l In June 2004, he developed its own "hero years".

l In July 2004 invests in Haofang fight platform, enter the first person to say online games, mainly CS, HL, etc.

l July 2004 acquired Hangzhou Winger Software Technology Co., Ltd., mainly a chess game.

From the above, the product is diversified, greatly increasing the company's overall operational level in order to achieve the king's status in order to achieve the "China Disney" of Chen Tianqiao.

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