Basic damage = weapon attack power (level ^ 2 × (Weapon attack power character strength × 2) / 256 × 3/2) damage = basic damage × defense correction defense correction = (255-defense) / 256 1 weapon attack power The maximum value of 255, and the maximum value of character strength × 2 is only 255. Such formulas make the grade impact on the damage value. And the basic damage is large. If the defense has 255, the defense correction will make the attack basically invalid. For physical attacks: Human attack: Step 1A: Physical force 2 = physical strength * 2. If physical strength 2> 255, physical strength 2 = 255; Step 1B: Attack power = combat power physical strength 2 * 2; step 1c: If the iron hand is equipped, the attack power = attack power combat power * 3/4; Step 1D: Damage value = combat power ((level * level * attack power) / 256) * 3/2; Step 1e: If the attack is a normal physical attack and the team is equipped with offering, the damage value = damage value / 2; Step 1F : If the attack is an ordinary physical attack and the player is equipped with a source glove (but only one weapon), the damage value = damage value * 3/4 (downward). Such a numerical analysis is a lot of waste time. If it is necessary to analyze from zero, this is just a physical attack section, and does not contain hit rate, avoidance rate, magic attack, and auxiliary effect. . . .