The game design documentation is written for game development, which should include: 1, background story: the history of the game world and the reasons for players support games 2, user interface design 3, role race or class, including them Specific difference, special ability or advantage 4, role creation and growth process 5, regional and environment in the game world, including all natural and artificial terrain 6, all game mechanisms, including magic, battle, vocational skills, other similar mechanisms 7 , Graphic style 4, all props and item list 9, NPC type and NPC list and place in the game 10, monster type and monster list in the game 11, fixed task Detailed Description 12, task list All constitute the game And each task is spent, from the most small art to the largest script, the designer must write all the above is the content you need to sell the game design document game sales document (these are for investment vendors) 1, the type of game is a game 2. The appearance of the graphics and requires 3D or 2.5D. What kind of machine configuration 3, the interface type is the interface 4, the ability of the engine engine, the ability to get 5 What type of database 6 is selected, what kind of database 6 is targeted by the target user: exploration; social type; PK type, achievement 7, client platform includes development platform and subsequent port platform 8, server platform server device The source and software 9, original or adapted the source of the game 10, a description of the game sex to the player game experience 11, novice experience, new players can experience which fascinating game features 12, competition Whether there is a similar product, and it is estimated that the competition will encounter in the field of the product 13, the employee and the qualification team is in the early stage of development, medium and later, and what kind of quality need to have, what kind of quality, basic work Function 14, team core people who are the core people of the project 15, schedule for the initial estimate of the development and test progress 16, budget game production and issuance costs