D3DXVEC4DOT function
Two 4-D versions of the point.
definition:
FLOAT D3DXVEC4DOT (Const D3dxVector4 * PV1,
Const d3dxvector4 * pv2
);
parameter:
PV1
[in] Point the source vector of the D3DXVECTOR4 structure.
PV2
[in] Point the source vector of the D3DXVECTOR4 structure.
return value:
Take the result.
Function information:
HEADER
D3DX9Math.h
Import Library
D3DX9.LIB
Minimum operation systems
Windows 98
Function related:
D3DXVEC4CROSS